

The combat however, is so repetitively boring that some players will be wishing they could just sit back and watch their placed troops do all the work for them. Related: One Piece: World Seeker Review - Tedious Open-World Busywork

Instead of just watching the action play out, their Hell Warder avatar participates in the action and can be the defining force of combat, not unlike in Dungeon Defenders. Between these waves, they can use accumulated experience points to strategically place more troops to better defend their tower. Unfortunately, the execution does not measure up to the ambitious premise.Īfter finishing character selection, players take on the role of the Hell Warder they chose and face waves of demons. It's a rather ingenious idea to combine two genres like tower defense and third person action RPGs into one hybrid experience. This character can be changed any time between missions (there are three classes with different abilities between them), where more attribute points and buffs called artifacts can be applied as well. Before starting the (admittedly short) campaign, a hero character is chosen with attributes (like health and damage) similar to what you'd see in a standard RPG. Instead of placing players in an outsider-looking-in perspective and tasking them with placing various defenses around a specific area, Hell Warders takes a different approach. Hell Warders is an interesting experiment in the tower defense genre. Hell Warders combines the tower defense and action RPG genres and adds nothing original to either of them, resulting in a mostly dull experience.
